The Amelia File
I've been in the unfamiliar (but happy) position the last few months of having second (and third and forth) issues of comics to write. I've got a fair amount of experience writing first issues, since that's what you do when you're developing original comics properties. Serious thought about second and subsequent issues only begins -- for me, at least -- once two conditions have been met: 1). a great artist is attached, and ready to draw, and 2). a publisher has commited to publishing the thing.
So lately I've been in a place I've been working toward being in for a couple of years -- exploiting the hard premise-building work that went into some of my first issues. As of now, I still have issues #3 and #4 of Pathwalkers to write, issue #3 of Venturesome Motes, and pretty much all of Brilig & the Dreamsea.
I kind of started missing the thrill/cloud of self-delusion that goes into creating a new idea from scratch, and the rush of connecting with a talented artist, and... well, all the stuff I'd been dreaming of getting away from for a bit, basically.
So I did it. One week ago, there was no such thing as The Amelia File, but now it's a full-fledged (partial) script in the hands of a very promising artist. With any luck, it will soon be an irresistable pitch with which we shall bombard comics publishing-type companies.
Now I pray it gets rejected, since I have no time to write it!